Some of the finalized shape pickers above, they were made in light mode, dark mode, for mobile, web and VR.
To the left is an example of before shape pickers were implemented. It’s impossible to immediately tell which nose to select and each avatar thumbnail had to be generated with a different nose which caused lag.
Some of the more detailed, 3D-leaning explorations which, although pretty, weren’t simple enough to match the UI.
Same example re-iterated: Flattened, simpler, both light mode and dark mode.